And it starts with the menus. It’s important to get this out of the way now – Warhammer 40,000: Sanctus Reach is a good game. You only have two factions to manage: the iconic Space Marines and the bloodthirsty Orks. The author is a full-time employee of Wargamer Ltd., and this article reviews a game published by a member of the Slitherine Group of companies. Your Army Force List is largely fixed, although it can change from mission-to-mission with different units being available/not available at different times. In no particular order, these are the things that stand out as areas to perhaps re-visit in future patches or expansions: Some words must also be spared for the PBEM++ system that is Slitherine’s hallmark. But now, after 3 dlc campaigns, it's very easy to recommend. Turn timers put a hard cap on how long games last, too, so rushing tactics are the only real option. At a point where players should be raring to go, excited for all the possibilities to come, menus with almost nonexistent tool tips bog and frustrate. You have two full Space Wolves campaigns, which are a mixture of set-piece, story-driven missions, and then minor skirmishes that abstractly represent the Chapter’s struggle to reclaim Alaric Prime from the Orks. Sanctus Reach is frustrating enough with poor tutorials, bugs, and awful AI, but that’s all magnified by bland aesthetics that blur together. The full game offers a lot more than you may initially appreciate. Warhammer 40,000: Sanctus Reach Review. Dan Starkey's been a Warhammer fan since college. ALL RIGHTS RESERVED. For a debut game, Straylight Entertainment have done very well for themselves, but they can’t rest on their laurels; Sanctus Reach is by no means perfect and they need to be receptive to feedback and guidance if they really want this to shine. Bouts are engaging, and depending upon your initial choices, you'll have a small array of strategic options at your disposal. You can access these videos from the game's splash screen, or click an in-game link that closes the program and launches your browser. You can only play as the Orks in the Skirmish and Multiplayer modes, and of course anything you make in the Editor. This is a game about positioning, mastering strengths and weaknesses, and making sure the right unit is attacking the right enemy. Warhammer 40,000 Sanctus Reach is available via Steam and Directly through the Matrix/Slitherine Stores. While he prefers the fantasy universe to 40K, he still knows his Tyranids from his Necrons. Essentially not a good solo game, it is repetitive and becomes boring very quickly. It would also lock up on occasion, and when trying to Ctrl-Alt-Delete to close, I'd get a Sanctus Reach-specific error code saying that it had a "Fatal Application Exit." Sanctus Reach does not offer scale or presentation comparable to Total War series, but it has the charm of an old school turn-based strategy game and seems to be a great basis for future Warhammer 40,000 titles. commented over 3 years ago Trending on GameWatcher. Options include "Attack," "Defend," "Meeting Engagement," and "Symmetric." It’s important to get this out of the way now – Warhammer 40,000: Sanctus Reach is a good game. Making matters worse, the game’s AI is laughable. Warhammer 40K: Sanctus Reach is out now on Windows via Steam for £23/$30/€28. As fun as that can be, you won't have to wait long for it to wear a bit thin. Sanctus Reach is a cool and fun turn-based 3D wargame that fans of Warhammer 40K will no doubt lap up. Solo game a 5, Multiplayer 9 overall 8. Review after finishing the single-player game. Today we review Stormclaw. At launch it was just ok, nothing to make Emperor proud. Warhammer 40,000: Sanctus Reach is a tough game to play. Slitherine/Matrix may have to step in and remove any content which violates that agreement (like races or even chapters not covered by the license). Regardless, this is where Sanctus Reach's scant strengths show. Warhammer 40,000: Sanctus Reach provides deep gameplay with a simple recipe: easy-to-learn combat rules and units… lots and lots of unique units. A Games Workshop boxed game containing two armies and all the rules you need to play. Most units have a few different means of attack. Am amateur piece of sofware with weird gameplay choices and with a poorly designed user interface. Outside of the campaign--where you're railroaded into a series of rough-hewn maps--skirmishes and multiplayer games start you off with a few options. He was provided a complimentary copy of the game for the purposes of review. He's a huge fan of Dawn of War and Battlefleet Gothic: Armada. Depending upon whether you're attacking or defending, you can charge forward, blowing holes in walls and destroying your foes' cover, or you can hunker down and prepare ambushes for the invaders. The more unique objective-types really make you work for that win, and you can lose hours to this game, even if you have to replay a mission as there’s a fair amount of replayability in how you approach your objective. They explain things in a direct, easy-to-understand manner, but they're not available in the game itself. The front of the box has some really nice cover art depicting … © 2020 METACRITIC, A RED VENTURES COMPANY. In essence, this is a digitised version of the old ‘Play By (E)Mail’ system which grew in popularity in the early days of the internet for niche hobbies like wargaming and table-top RPGs. It allows individual MP games to stretch over days and weeks, although if you’re both online you can get it done in one sitting; there’ll just be extra delays while you enter/exit the match and replay opponent’s turns. Warhammer 40,000: Sanctus Reach Review. Beyond that, it’s about efficiency and denying actions – every unit left standing is potential damage you take in return. Most of the missions are extremely repetitive along with poorly designed maps. Some have heavy weapons and melee options, while others are fast shock troops that switch between pistols and grenades. If you didn’t get a chance to read my preview, let me recap: This is a turn-based tactical strategy game. wolfsrain. 12 Mixed or average reviews- based on 26 Ratings. It’s fully functional, stable and is set-up quite well… but I worry that it’s going to be seen as incredibly archaic by those new to this company’s games. ALL RIGHTS RESERVED. Match length is unpredictable and the objective of each game mode is unclear. Your only goal is to scout control points and hold onto them with your units’ various abilities. I’ll be honest; when I first previewed Sanctus Reach I was impressed, but a little underwhelmed by how rough around the edges it was. Kill as much as possible, as quickly as possible, all in the name of the All-Father and the Emperor. Even if you can get past its many shortcomings, Sanctus Reach has some of the weirdest bugs I've ever seen. Warhammer 40,000: Sanctus Reach is a tough game to play.