Conquer nature, build multi-story factories, and automate to satisfaction! I've made my own spreadsheets but they're machine counts and product rates and flows. Calculate your production or consumption, browse items, buildings, and schematics and share your builds with others! New comments cannot be posted and votes cannot be cast, More posts from the SatisfactoryGame community. You ave to include the http:// for links to work correctly: Satisgraphtory. You can drag the network graph … Satisfactory Update 3 is here! I actually just changed over my game’s oil production so that I package oil at the source, transport it via freight cars, and then unpackage it at my base. The magic numbers are: I enabled the "Snap to Grid" option to make everything align nicely to the grid: [ Page Layout tab > Align button > Snap to grid ]. PS: If you are playing multiplayer you will see some placeholder UI in the join menu when you are connecting to your friends. Daily releases of new features Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. You will be able to switch Hotbars with the arrow keys by default (those standard bindings are likely to change in the future) and fill up a total of 10 Hotbars. There's probably better tools out there, but it works well enough. In the future, this website will be shut down and redirected to the new website. Cookies help us deliver our Services. And we got the first hotfix going up for our patch to Experimental. The production planner will help you find what you need to build the factory you want. When I saw my Epic launcher updating a game this morning, I knew it could only mean that the much-anticipated Satisfactory update had arrived at last! Satisgraphtory is what I have been using for a while. The map currently have 408 nodes, 744 slugs and 89 hard-drives. 2.354 1.339 1.479 0 0. Yesterday and today I made a weapons factory (iron ore, sulfur, and coal to beacons to nobelisk to cartridges) and doing the layout is the hardest part. This one mainly addresses that existing Fluid Freight Wagons still only picked up 500m3 instead of the new possible amount of 1600m3. About; Updates; Media; Community; Press; Buy now Trailer. Building new objects in a cramped factory is not easy, but thanks to this option, you'll do it better, easier, and save a lot of time. The aim of this Satisfactory, factory layout is to help you build a rotor factory, producing 10 rotors per minute. I've been using Excel as a drawing tool to help me plan out my factories. P.S. And sure enough, the Experimental version has added some great new fixes […] Excel lets you draw shapes and insert images, which is how I created the boxes and conveyor shapes. Nowadays i use copper mainly for the AR iron ingot in the foundry and the AR quickwire. A 1st person open-world factory building sim by Coffee Stain Studios. We are doing a little update to Experimental with a bunch of fixes and improvements. A collection of powerful tools for planning and building the perfect base. I don't know any factory building goat that wouldn't. Loading... Coordinates: Extraktion; Produktion; Generatoren; Lager; Docking-Station × Trains timetable × Produktion; Lager; Energie × Spieler Inventar; HotBars; Farbslots; Sammlerobjekte; Kartenoptionen × Schematics; Alternative Rezepte; M.A.M. - We are not affiliated with Satisfactory or Coffee Stain Studios. Privacy, https://www.youtube.com/watch?v=QvWaV4qshZQ, 7 Satisfactory Tricks the Game Doesn’t Tell You, Satisfactory Now Available on Steam Store, Optimizing Belts in Satisfactory (Early and Late Game), A Look at the (Unofficial) Satisfactory Mods, Already existing Fluid Freight Wagons should now be able to take 1600m3 instead of only 500m3, When switching the Multiple Hotbars with arrows they should no longer skip Hotbars, Fixed some icons having the wrong resolution. I adjusted the size of the rows and columns to create a grid where each cell represents 1x1 meter. Screws are completely absent in my factory and wire is made from iron (which partly is made from copper :P). Its also just fun. Daily releases of new features Welcome to Satisfactory - Calculator! Yeah, I find it hard to plan my layouts in-game, easier to do out of game. <3. Press J to jump to the feed. Hope you all have a good time with the patch! I am excited to see that the fluid freight cars have expanded capacity. Interactive map for Satisfactory including resource nodes, slugs, drop pods and much more to come. With this update, they now have 16 slots, making them still less efficient. If you have a save that started at that time but has been saved after Early Access has released this will not affect you. Satisfactory mods, tools, guides and forums. The constructor layout is a 5 x 6 foundations, with 8 constructors running down the two sides. AWESOME Schredder × Download save game A new save file will be downloaded with " - CALCULATOR" appended to the … Adobe Illustrator works even better in this regard, if you happen to be a creative with a subscription like me. When I saw my Epic launcher updating a game this morning, I knew it could only mean that the much-anticipated Satisfactory update had arrived at last! construct, automate, explore! Press question mark to learn the rest of the keyboard shortcuts. Lol, For anyone looking for alternatives, there's a draw.IO app for Chrome that works great, haven't explored math in it, but works good for the flow. Apart from this there are a lot of small but sweet improvements and potentially a good number of new bugs. Exploring and getting hard drives is a pretty important step for good factory planning, I think. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Hey everyone! Check out the patch notes below for the improvements and let us know about whatever bugs you find on the questions site. Some people may still be interested in calculating Update 2 production lines. They should no longer be trash, thanks for reminding us Kibitz. Interactive map for Satisfactory including resource nodes, slugs, drop pods and much more to come. The "2 Iron Ingot" alternate screw recipe rocks. I put the floor down, then get a power line in, then build some railing across the center. Must be pretty tedious doing it with excel, but you're doing a good job, it's easy to read and all the information is there. We are working on more fixes that will roll out when they are ready during the coming weeks. What the rest of you are probably excited about is multiple hotbars! Satisfactory Interactive Map with POI information Mapisfactory This web site is not endorsed by, directly affiliated with, authorized, or in any way officially connected with Coffee Stain Studios AB. Other option involves using various objects in the Foundations tab in the building menu . Screws can be such a hassle, and there are a lot of resource-saving recipes that could help here. By using our Services or clicking I agree, you agree to our use of cookies. 6-to-16 Coal Generator Layout For a quick maths recap, coal generators take 15/sec coal and 45m³/sec water at full bore, and the common recommendation is 3 extractors to 8 generators (360m³/sec water). I have a few standard factory layouts that I go with. It took a while longer than it should have, but the fluid capacity of Trains and the Buffers is also increased. Yeah, alternate recipes (AR) are SUCH a big a deal. I dont have access to excel at home, but at work i do stuff like this when setting a plan for my team. This page was last edited on 10 October 2020, at 09:07. I also created some VBA functions to calculate power and resource usage, but I find myself not using that much anymore. Thanks for the heads up though, looks very neat. working 90% with iron up to till ~t5 is SOOO much simpler than trying to work with copper+iron the whole time. We could have messed something up. A new feature we are introducing with this update is Multiple Hotbars! Content is available under CC BY-NC-SA 3.0 unless otherwise noted. But you do you :), Wouldnt think so. There are also plenty of other notes about the new update in the official patch notes from Coffee Stain Studios, which you can find below. TotalXclipse 3919 2020-10-11. And yeah, some alternate recipe are pretty awesome, in this case, stiched iron plates + iron wire + alternate modular frame really cuts down on your raw material input. Who wouldn't... goats? Manifold and Radiation tools can still be used for Update 3, as those mechanics didn't change (I'll eventually move them to the new tool though). Watch the trailer to find out more. Hey everyone! An extension to the FICSIT industries. The interactive map will help you manage your factories and can act as a save editor. Coal generators are also notorious as of Update 3 for being a snag to smooth progression as it's the first exposure to pipe shenanigans. Maybe at some point the math balances out and the packing/unpacking processing time is equivalent to the half-capacity of fluid freight cars as compared to a normal freight car. You can ignore that, we are just trying some stuff out. Helping you learn tips and skills to better your own factories. Sorry to everyone that has been waiting for this. Satisfactory Interactive Map with POI information Mapisfactory This web site is not endorsed by, directly affiliated with, authorized, or in any way officially connected with Coffee Stain Studios AB. Thanks for all the quick reports on the bugs! © 2020 BeGeeked Labs, LLC. Enter the number you wish to produce per minute, the calculator will try to find a possible solution to provide a valid production chain. Still though, this is a good workaround! I realized you're designing the footprint aspect of it. All rights reserved. I also created some VBA functions to calculate power and resource usage, but I find myself not using that much anymore. Remember that it’s always good to BACK UP YOUR SAVES just for safety. We just love this game. This should make large-scale building projects a bit faster to complete, and definitely a lot easier. Foundations enable you to build objects with more precision. [ Page Layout tab > Align button > Snap to grid ] Excel lets you draw shapes and insert images, which is how I created the boxes and conveyor shapes. Game content and assets are copyrights and trademarks of their respective publisher and its licensors. You can now have 10 customizable hotbars, so you can have different shortcuts for different types of projects. A collection of tools for the Satisfactory game from Coffee Stain Studios. How the hell did you design all that in Excel? A place to discuss the game by Coffee Stain Studios currently in Early Access. Increased storage capacity for the following: Fluid Freight Platform, from 500 to 2400m3, Industrial Fluid Buffer, from 1200 to 2400m3, It should now be easier to build stairs downwards, Added multiple hotbars (currently hotbars can be switched with the up and down arrow keys), Performance improvements for Freight Platforms, Optimised and updated a large amount of visual effects, Added a tooltip for head lift in Pipeline Pumps, Updated descriptions, naming, and categories of various buildings, equipment, and unlocks, Search bars now detect multiple search words when applicable, Added a standby switch to the AWESOME Sink menu, Improved visibility of Space Elevator requirements for Tiers in the Hub Menu, Polish on encounters, enemies, jump puzzles, and collectables in the Dune Desert, Improved some ambient sound areas in the Dune Desert, Updated Conveyor Pole meshes and all Conveyor wall attachments and Conveyor Walls, Fixed some further flow issues in fluid networks, Potentially fixed a crash that can occur when a client player builds a building in multiplayer, Fixed some missing meshes in a Dune Desert cave, Train timetables should now work for client players in multiplayer, The onboarding button prompts now properly show the key bindings set by the player on the options menu, All the mushrooms in the Northern Forest should be back on the ground, Hotbars should no longer disappear for client players when logging out and joining back in.